My old college roommate and good friend just came out with a new EP. Check it out! It is a fun listen.
All of my solo albums are now licensed as cc-by (creative commons attribution). Previously I had my last two releases, ‘The Maddening Parade’ and ‘Sky Ship’, were cc-by-nc, which disallowed commercial use. Older releases were already cc-by. Please note that the non-solo work like Eighth Whale and Dusklight Trio are not part of creative commons and are covered by standard copyright.
Now there is no need for going through all the mental gymnastics required to figure out whether your use of the music is or isn’t commercial in nature.
I updated bandcamp, free music archive, and archive.org pages to show the updated licence. Enjoy!
Trevor and Allison, who I played with in Eighth Whale and Dusklight Trio, just released an album along with Mark Lyons as part of their new band The Long Hunt. And by “just released”, I mean “a month ago”. Jesse Spillane dot com is probably not your source of up to date news.
It’s a really cool album. They describe the release as follows:
The songs on Wilderness Tales are typically slower, sprawling, meditative, and sparse- a mood sometimes contrasted with the occasional outburst, dense arrangement, or driving repetition. The music sits comfortably in the experimental, psych and alternative rock categories while occasionally incorporating elements of desert, drone and post rock reminiscent of bands like Earth, Grails, and OM.
It’s certainly a departure from the Eighth Whale, which was consciously not minimal. Stream it below:
If you like it, throw them some money and buy it. I highly recommend it. If you are in the Pittsburgh area, which I no longer am (I defected to Cleveland), go see their show on April 1st at Cattivo
The free music archive is an awesome resource to find genre defying music gems for use within your projects or just for your listening enjoyment. The music on the site is mostly released under various kinds of creative commons licenses, making them great choices for use in media such as video. They very kindly host my solo music and help bring it to the attention of people all over the world. Consider donating to the website if you make use of their generous archive. See the embedded widget below, or visit here:
Last time I updated this site was about four months ago. It has been a while. Sorry!
When Eighth Whale was still a thing, DJ and I used to play 30 second long ragtime-like songs to fill the awkward gaps when Trevor and Allison were tuning.
The following was taken from Eighth Whale’s last show at Howlers (Dec 2012?) when we played as part of tribute band night. We played instrumental versions of Pink Floyd songs which was a fun change of pace since we had exclusively done originals before. We wanted to do songs by The Mahavishnu Orchestra as they were a big influence in our sound, but we were told that might be too obscure by the organizer. Fair enough. Our next choice was King Crimson, but another band was already doing that (they played the entire Red album). This video is obviously not a Pink Floyd song. It is one of the 30 second filler tuning songs.
Being that I play a digital piano, I’m lucky to not have to worry about tuning. Except with my piano, that isn’t true.
One time, when Eighth Whale was practicing, Trevor and Allison were tuning and despite their best efforts with the guidance of electric tuning pedals, something sounded off. After a while, we figured out that my piano was out of tune. Trevor demonstrated with an app on his phone that without a doubt, the culprit was my instrument.
We were baffled at how this could have happened. After practice, I found my keyboard’s manual and looked at what options were for tuning the instrument.
It turns out, that the my keyboard (yamaha cp 33) has multiple ways to adjust the tuning slightly. One way is through some difficult to get to function menu. For convenience (???), they also allow you to fine tune the instrument using nothing but the keys on the piano.
I imagine someone at Yamaha thought that no one in their right mind would play such a goofy key combination as to accidentally tune their piano up or down. I am not in my right mind.
In Eighth Whale, I did a lot of playing where I would hit a cluster of notes very low on the keyboard or slide upwards while holding the sustain pedal to give a big dramatic loud open sound. At I similar time, I may also have played more directed meaningful notes somewhere towards middle C.
I doubt anyone at Yamaha reads this blog, but I want to say that making a piano key-only shortcut for changing a setting is a really bad idea. Hide that stuff in sub-menus, please.
I have since put masking tape on the bottom of my keyboard with written instructions in marker, explaining the key combinations needed to reset the tuning to the default in case I forget.
What a weird feature.
I put the three songs from Torchlight Tango up on soundcloud. Because…why not?
I was recently accepted into the free music archive under the ccCommunity section!
To quote wikipedia:
The Free Music Archive is an interactive library of high-quality, legal audio downloads directed by WFMU, the longest-running freeform radio station in the United States. Every mp3 on the Free Music Archive is pre-cleared for certain types of uses that would otherwise be prohibited by copyright laws that were not designed for the digital era. These uses vary and are determined by the rightsholders themselves.
If you get a chance, browse around the FMA. It’s been one of my favorite websites for discovering creative commons music for a while, and I’m honored to be a part of it. In the short time I’ve been on the site as an artist, I’ve probably received way more downloads than I deserve. I’m really happy to have reached a larger audience and I hope they enjoy my work!
In the near future, I’ll write a new post with some of my favorite discoveries from the FMA.
For no particularly good reason, I just put some really old music on my bandcamp page. These are three songs I made in fruity loops over 10 years ago. I didn’t know what I was doing. Maybe there is some charm to my cluelessness, but…probably not.
Posting this mostly serves to embarrass myself.
About the Game Jam
This weekend I took part in the global game jam. In case you aren’t familiar with the lingo, the global game jam website describes itself thusly:
The Global Game Jam® (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.
The structure of a jam is usually that everyone gathers on Friday late afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All sites worldwide are then challenged to make games based on that same theme, with games to be completed by Sunday afternoon. In January 2015, we had over 500 locations in 78 countries create 5439 games in one weekend! GGJ 2016 is January 29-31 at a location near you… if not you can make one of your own. The jam is known for helping foster new friendships, increase confidence and opportunities within the community. The jam is always an intellectual challenge. People are invited to explore new technology tools, trying on new roles in development and testing their skills to do something that requires them to design, develop create, test and make a new game in the time span of 48 hours.
The GGJ stimulates collaboration and is not a competition.
We had a team of five people working on a game. The team’s name was “Perplexed Morlock’s Fancy Principum Chips”. We had to come up with a name when we took a team photo, so we each chose a random word and stuck them together.
I originally had planned on using a handmade 2d game engine (mostly a thin wrapper around SDL). It’s probably a good thing I didn’t considering it’s buggy and kind of half-baked. We made use of the Unity game engine to make the game, which I personally didn’t have any experience in.
GGJ 2016’s theme was “ritual”. We came up with a game called Torchlight Tango. It is a two player cooperative game (although it works with one player as well).
You can find a link to the executable at the bottom of that page.
The left and right sticks each control different flames. One flame is red and the other is blue. The object of the game is to have each of the flames light the similarly colored candles on the screen. As you light candles, more appear on the screen. If you don’t move quickly the existing candles will burn out. Around each flame is a “spotlight” of the opposite color of the flame. If the red player moves right, the similarly colored spotlight around the blue flame will move left until the edge of the spotlight hits the flame. Movement is confined within the area of the spotlight. The effect is that if both players move in the same direction, they will get stuck. This forces the two players to coordinate with each other so they can get where they need to go. Once you finish lighting the candles, your score is based on the number candles that are still lit.
My role on the team was mostly that of a musician. The event started Friday evening, which I was unable to attend most of. Saturday morning, I lugged my giant desktop computer along with a midi keyboard, and some microphones to the game jam site. The team I was on caught me up on the details of the game and I worked on a song to use in the main game-play. I was going for a lighthearted, but upbeat song to fit the low-stress contemplative feeling of the game. I spent most of the afternoon recording the song. I think it came out well. It has a catchy laid-back melody with a luscious big sounding arrangement of synth and orchestral sounds. There is a quick moving synth bass that complements that melody.
I also did a small amount of work creating a few sound effects for the game. I had two sounds “success” sounds I made when a player lights a candle. I made them by programming a synth. The sound effect is a chord that is played in the key of the game’s background music which makes the effect very pleasant. I also attempted to program a synth sound for the candle going out. After spending a long time failing to come up with something good, I stuck a microphone in front of Ben. He made a “tsssss” sound in one take, and in half a minute we had a finished sound effect.
I then spent some time fumbling around Unity and eventually with the help of my teammates I got music and sound effects into the game along with a crash course in how unity generally works.
I was then tasked with making two new short pieces of music, one for the title screen and another for the completion of a level. I made a quick synth-driven upbeat funk song to match the cheery playfulness of the title screen art that was so graciously donated to us by a member of another team.
Then on completion of each level, we needed victory music. I was really happy how this turned out. It really gives off a celebratory vibe.
I shoved the remaining music in the game and then moved onto game development. I was much less useful in this regard compared to other team members due to my inexperience with Unity, but I helped out where I could with small additions, bug fixes, and testing.
We worked late into the next morning and went home around 4am with a very close to complete game. We came back later in the morning tired-eyed and sleepy-tailed to place the finishing touches on the game before we demoed it in the showcase. We rush fixed several bugs at the last minute which was somewhat nerve racking.
The showcase was a lot of fun. We got to walk around the room and find out what all the other teams had been working on all weekend. That room was certainly filled to the brim with talent and creativity. It was also neat to observe how people reacted to the game we created.
I hope to do more game development in the future. GGJ was a really fun experience.
It took me long enough… I just finished uploading my new album to jamendo, a really great site for creative commons licensed music.
It is also still available at bandcamp. Eventually I’ll get it up on archive.org.
One of songs, “Gorgon Original” (from Sky Ship) recently was used for a video showcasing photography work.